Struct PluginNerveSystem

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pub struct PluginNerveSystem { /* private fields */ }
Expand description

Plugin-based system integration structure

This system uses the plugin manager to dynamically load and manage all Nerve Framework components as separate packages.

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impl PluginNerveSystem

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pub fn new() -> NerveResult<Self>

Create a new plugin-based Nerve System with default configuration

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pub fn with_config(config: SystemConfig) -> NerveResult<Self>

Create a new plugin-based Nerve System with custom configuration

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pub fn load_plugins(&mut self) -> NerveResult<()>

Load all required plugins based on configuration

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pub fn memory_component( &mut self, ) -> NerveResult<&Arc<dyn PluginMemoryComponent>>

Get memory component (load if necessary)

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pub fn thread_component( &mut self, ) -> NerveResult<&Arc<dyn PluginThreadComponent>>

Get thread component (load if necessary)

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pub fn node_component(&mut self) -> NerveResult<&Arc<dyn PluginNodeComponent>>

Get node component (load if necessary)

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pub fn communication_component( &mut self, ) -> NerveResult<&Arc<dyn PluginCommunicationComponent>>

Get communication component (load if necessary)

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pub fn plugin_manager(&self) -> &Arc<PluginManager>

Get plugin manager reference

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pub fn config(&self) -> &SystemConfig

Get system configuration

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pub fn is_healthy(&self) -> bool

Check if system is healthy

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pub fn health_status(&self) -> String

Get system health status

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pub fn get_statistics(&self) -> SystemStatistics

Get system statistics

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pub fn loaded_plugin_types(&self) -> Vec<ComponentType>

Get loaded plugin types

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pub fn plugin_count(&self) -> usize

Get plugin count

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pub fn process_message( &mut self, topic: &str, payload: Vec<u8>, ) -> NerveResult<()>

Demonstrate plugin-based message processing

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pub fn shutdown(self) -> NerveResult<()>

Shutdown the plugin-based system gracefully

Trait Implementations§

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impl Default for PluginNerveSystem

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fn default() -> Self

Returns the “default value” for a type. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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impl<T> From<T> for T

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fn into(self) -> U

Calls U::from(self).

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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

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unsafe fn init(init: <T as Pointable>::Init) -> usize

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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

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